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Resolving puzzles and encounters

Running a session · guide 3 of 7

When your party takes on a puzzle or an encounter, you settle it right on the Run screen. No other pages, no paperwork, and the rewards look after themselves.

Find the puzzle in the scene

Here's a running scene with a puzzle in it. It shows as a red card in the Current scene box, with its name and level.

A puzzle card in the running scene

Press Show details to see the premise, the hints and both outcomes. The solution sits behind its own spoiler, so a quick glance never gives it away.

Show details: the premise, hints and both outcomes, with the solution behind a spoiler

If you rolled loot or linked items to the puzzle while preparing, a note tells you what's waiting. It stays pending until the party earns it.

Success or failure

When the players crack it, press Success. The gold goes to the party pool or is split between the characters, by your Reward gold setting, and the items are marked as obtained by the party. You never have to work out who's owed what.

Where the reward goes when you press Success

If they don't crack it, press Failure, and nothing is handed out.

Failure: nothing is handed out

Your players rate it

Either way, your players are asked to rate how hard they found it.

Each player rates how hard they found the puzzle

Their ratings show on the card as they come in, so you learn which puzzles suit your table.

The players' ratings on the puzzle card

Pressed the wrong one?

Press Reopen. The puzzle goes back to unsolved, and you can choose again. Rewards already given stay with the party, and nothing is ever paid twice.

Encounters work the same way

Show details opens the setup, creatures, terrain, tactics and rewards.

An encounter card, with its reward pending
The encounter's details

When it's over, press Mark complete. The card says Complete, and any pending rewards go to the party. Reopen takes the mark off again if you need it.

Roll an encounter on the spot

No encounter planned, and your players have wandered off the map? Roll one. Under Add to this scene, open Add encounter and press Auto generate.

Add encounter, with Auto generate

Critsmith rolls one from its built-in table of two hundred, skipping any you've used in this campaign. Nothing is saved until you accept it, so re-roll as often as you like.

A rolled encounter, ready to accept or re-roll

Accept it and fill it in

Found the right one? Press Accept and add to scene for editing. It's saved, marked as used and put in the scene, and its fields open right there.

Some of the encounter's fields, open in the scene

Add creatures, tactics, whatever you need, then press Save encounter. Or press Done for now and come back to it later.

The foot of the encounter, with Save encounter and Done for now
The new encounter, saved in the scene

Settle each one with a press, let Critsmith hand out the rewards, and keep the game moving.

‹ PreviousMoving the partyNext ›Fights on the Run screen
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