Players love to wander off the map. When they do, Critsmith moves the party in a few presses, and shows you everything waiting for them at the new place.
Most of the time you won't need this, because running a scene moves the party for you. This is for when they go somewhere you didn't plan.
See where the party is
On the Run screen, the green banner in the Current scene box shows where the party is. Right now, they're in Havenreach.
The party is in Havenreachchange
Shops here
The Iron Anvil
Show detailsScenes here (3)
Meet at the tavernRun
The warden’s bell running now
Into the storm drainRun
The banner showing where the party is
Move them
To move them, press change in the banner. Pick the new place from the list, and press Set.
The party is in Havenreachcancel
Moving the party stops the scene that is running, since a party cannot be in a scene they have left. It shows what is at the new location and offers any scenes set there, and it drives what players see in the shop tab.
Saltmarsh Docks, in Havenreach▾
Set
Picking the new place, ready to press Set
A place inside another one shows both names, so you always pick the right one.
A place inside another
Havenreach
Moor Road
Saltmarsh Docks, in Havenreach
The Old Watch Gate, in Havenreach
The Sunken Chapel
Its name, then the place it sits in.
A place inside another shows both names
Moving the party stops the scene that's running, because the party has left it. The screen tells you which scene stopped, so nothing changes without you knowing. And if no session is running, Critsmith starts one for you.
The party moved, so “The warden’s bell” stopped running.
The screen says which scene stopped
See what's at the new place
The banner now shows the new place, and what's there. Shops here lists the shops at this location.
The party is in Saltmarsh Dockschange
Shops here
Harbour ChandleryBrine & Bottle
Show detailsScenes here (1)
The banner at the new place, with its shops
Press a shop's name to open its quick card, with its stock, its prices, and an Edit button.
Harbour Chandlery
General store · Saltmarsh Docks · 85 gp on hand
Shopkeeper
Old Maren
Magic items
Rare: occasionally one
Stock (6)
3× Rope (Adventuring gear)1 gp
Details
2× Lantern, Hooded (Adventuring gear)5 gp
Details
6× Oil (Adventuring gear)1 sp
Details
Fishing Tackle (Adventuring gear)1 gp
Details
2× Net (Adventuring gear)1 gp
Details
4× Tinderbox (Adventuring gear)5 sp
Details
Edit
A shop's quick card
Press Show details for the place's description, its notable feature, and the NPCs here.
Shops here
Harbour ChandleryBrine & Bottle
Hide details
Crooked jetties and tar-black warehouses crowd the river mouth. Fishing boats knock against the piles, and nobody here asks where a cargo came from.
Notable feature
The harbourmaster’s tower, its lamp lit every night whether ships are due or not.
NPCs here
Old MarenHarbourmaster Brice Holloway
Scenes here (1)
Show details: the description, notable feature and NPCs here
Press an NPC's name for their quick card, with their talking points and notes. It's all to hand, without leaving the Run screen.
Harbourmaster Brice Holloway
AliveLawful NeutralThe River Guild· Saltmarsh Docks
Counts every crate twice, and every coin three times.
Appearance
Grey beard, salt-stained coat, a brass spyglass on a chain.
Talking points
Knows which ships came in without lights. Wants the night watch kept away from his warehouses.
DM notes
Takes the smugglers’ money. Will trade the name of their boat for the party’s silence.
Edit
An NPC's quick card, with talking points and notes
What your players see
Your players see the change too. Their Shop tab now shows the shops here, so they can buy and sell, if your settings allow it. Anything they could buy back at the last place goes back on the shelf at its usual price. And on a paid plan, the soundscape changes to suit the new place.
Your players' Shop tab
Harbour Chandlery
General store · where your party is · 34 gp on hand
For sale
Rope x3
1 gpBuy
Lantern, Hooded x2
5 gpBuy
Buy and sell, if your settings allow it
Buy-backs from the last place go back on the shelf
Paid plans: the soundscape suits the new place
Your players' Shop tab at the new place
Run a scene when you're ready
If you've set scenes at this place, open Scenes here, and each one has a Run button. Critsmith never runs one for you, so you decide when the story picks up again.
Shops here
Harbour ChandleryBrine & Bottle
Hide details
Crooked jetties and tar-black warehouses crowd the river mouth. Fishing boats knock against the piles, and nobody here asks where a cargo came from.
Notable feature
The harbourmaster’s tower, its lamp lit every night whether ships are due or not.
NPCs here
Old MarenHarbourmaster Brice Holloway
Scenes here (1)
Smugglers at the docksRun
Scenes here at the new place, each with a Run button
When the party is between places
If the party is between places, choose Nowhere set. Their Shop tab stays empty until you move them somewhere.
Current scene
nothing running
No scene running yet.
Start →
party’s locationNowhere setchange
The party between places
Press change, pick the place, press Set, and the new place comes to you.