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Fights on the Run screen

Running a session · guide 4 of 7

When a scene has a fight in it, you run that fight right here on the Run screen. No jumping between pages, so the game never stalls.

The fight in your scene

Run the scene, and the combat line shows the fight's name, not started, and who's in it. Running the scene also shares the fight with your players, but it never starts the fight on its own. You decide when it begins.

The combat line: the fight's name, not started, and how many are in it

Add combatants

Missing someone? Add combatants stays open until the fight has both player characters and something to fight. Press Add all to bring in the whole party, or add anyone else you need.

Add combatants, with Add all for the whole party

Roll initiative

Next, initiative. Press Auto roll initiative for everyone but the players.

A monster with its initiative rolled

Then type each player's roll into their Initiative box as they call it out, and press Set. Tick Surprised for anyone caught off guard.

A player character waiting for their roll

Start the fight

When everyone's ready, press Start combat. The whole tracker opens inside the scene box: the round, Next turn, End combat, and every combatant in initiative order, with the first turn marked.

The round, Next turn and End combat, at the top of the tracker
The first turn, marked

Run the fight

Run the fight just as you would on its own page. Damage, healing, conditions and stat blocks all work here, and every press brings you straight back to the row you were working on. Press Next turn, and the screen moves to whoever's turn it is. Running a fight has its own guide: Running a fight.

A bandit, bloodied after taking damage

Hide the fight

Need the rest of the scene? Press Hide the fight. The box folds to one line with the round and how many are fighting. Press Show the fight to bring it back.

The fight folded to one line

End the fight

When the last foe falls, press End combat. The box goes back to one line, marked ended, and the session log writes the fight's result for you.

The fight's result, written in the session log

Give the rewards

Then come the fight's rewards. If your campaign levels by XP, Critsmith adds up the XP from the hostile creatures' stat blocks and splits it between the player characters who fought. You can change the amount before you give it. If the fight came from an encounter you prepared, its gold and items are offered too.

The fight's rewards: XP to split, plus the encounter's gold and items

Press Give, and it's done. The XP goes on each character, the session log notes it, and the box confirms what was given. Fair rewards, without the maths.

The box confirms what was given

Not ready to hand it out? Press Not now. The offer closes, and you can still give XP later from Party gold, loot and levelling.

Roll, start, fight and reward, all without leaving your scene.

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