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Levelling up

For players · guide 7 of 9

Levelling up is the best moment in the game, and it shouldn't mean an hour with the rulebook. Critsmith walks you through every choice, one step at a time.

Start the level up

When you can level, a Level up button appears on your sheet. In an XP campaign, that's when you've earned enough XP. In a milestone campaign, it's when your Game Master grants you a level. Press Level up.

The Level up button on your sheet

Choose a class

If you play more than one class, or could start a new one, first choose which class goes up a level.

Choosing which class gains the level

Hit points

Then come the steps. Hit points first. Depending on your campaign, the app gives you the average or the maximum, or you roll and type in your new total, and it tells you the most you can add.

Hit points, when you roll

Ability boost or feat

Next, an ability boost or a feat, at the levels that give one. Add two points to your scores, or take a feat you qualify for instead, with its own choices.

Adding two points to your ability scores

Subclass and class choices

Then subclass and class choices, like picking your subclass when you reach that level, or more Eldritch Invocations, a Fighting Style or Expertise.

What this step asks for at other levels

New spells and Weapon Mastery

After that, new spells, and then Weapon Mastery, if your class has it. A step with nothing to choose simply says so.

Choosing a new spell

Save, go back or take a break

Press Next to save each step, and Back to go back one. Nothing changes your character until you press Confirm level up on the last step.

The last step, with Confirm level up

Need a break? Press Exit, and your finished steps are kept. Come back with Resume level up on your sheet.

Resume level up, on your sheet

New powers, and no confusion.

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