Shopping without the sums. Prices, gold and stock are all handled for you, so you can haggle in character instead of on a calculator.
Open the shop
Open your character, and press Shop. It shows the shop where your party is right now. Your Game Master decides where that is, and if there's more than one shop there, pick it from the row at the top. The line under the name shows what kind of shop it is, and the gold you have on hand.
Horseshoe and Bellows
i
Blacksmith · where your party is · 62 gp on hand
The shop where your party is, with a second shop to pick
Buy
For sale lists what the shop has, with the price for one. Press Buy, and it goes straight into your inventory. Where there are several, you can choose how many first.
For sale
Warhammer
15 gpBuy
Paper
2 spBuy
One sheet of Paper can hold about 250 handwritten words.
Battleaxe
10 gpBuy
Quarterstaff
2 spBuy
Studded Leather Armor
45 gpBuy
Explorer’s Pack
10 gpBuy
An Explorer’s Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
Leather Armor
10 gpBuy
Bullets, Sling (20) x10
4 cp1Buy
Storage: Pouch Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different types and the amount you get when you buy them. The table also lists the item that is typically used to store each type; storage must be bought separately.
Spellbook x2
50 gp1Buy
Essential for wizards, a spellbook has 100 blank vellum pages suitable for recording spells.
Halberd
20 gpBuy
For sale, with the price for one
Prices can change with how the shopkeeper feels about your party, so it pays to stay on their good side.
Sell
Under Sell is everything you're carrying. Press Sell, or Sell one, and the shop pays you a share of the item's value, set by your Game Master. It's half, unless they change it. The shop can only pay what it has, and it tells you how much gold it has to buy with.
Sell
Half the listed value. The shop must be able to pay.
Horseshoe and Bellows has 140 gp to buy with.
Shortswordx2
5 gpSell one
Hunting Trapx1
2 gp 5 spSell
Bedrollx1
5 spSell
Ropex1
5 spSell
Waterskinx1
1 spSell
Studded Leather Armorx1
22 gp 5 spSell
Sell, with the gold the shop has to buy with
Buy back
Sold something by mistake? It goes onto the shop's shelf, marked you sold this. Press Buy back, and it's yours again, for the price you got, until your party moves on.
Longbowyou sold this
25 gpBuy back
Warhammer
15 gpBuy
Paper
2 spBuy
One sheet of Paper can hold about 250 handwritten words.
Battleaxe
10 gpBuy
Quarterstaff
2 spBuy
Explorer’s Pack
10 gpBuy
An Explorer’s Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin.
Leather Armor
10 gpBuy
Bullets, Sling (20) x10
4 cp1Buy
Storage: Pouch Ammunition is required by a weapon that has the Ammunition property. A weapon’s description specifies the type of ammunition used by the weapon. The Ammunition table lists the different types and the amount you get when you buy them. The table also lists the item that is typically used to store each type; storage must be bought separately.
Spellbook x2
50 gp1Buy
Essential for wizards, a spellbook has 100 blank vellum pages suitable for recording spells.
Halberd
20 gpBuy
Something you sold, back on the shelf
If buying or selling is turned off
If buying or selling is turned off, the page says so. Just ask your Game Master.
Sell
Selling is turned off in this campaign’s settings, under Players can sell to shops. Ask your DM.