Missed a session, or forgotten that shopkeeper's name? Everything your Game Master shares with the party is kept on your own pages, so you always know what's going on.
Quests
Start with Quests. It shows the quests your Game Master has shared, grouped into the main quest, side quests and smaller side quests. Each one shows its status, what your Game Master has written for players, and a reward line, if there's a reward.
Main quest
The Cinderfall Conspiracy
Active
Find out who is burning the moor roads before Havenreach is cut off for good.
Reward: 1200 XP · 500 gp
Side quest
Pellam’s Missing Strongbox
Active
Bandits took Pellam’s strongbox on the moor road. He will pay well to see it back, unopened.
Reward: 200 XP · 75 gp
The Warden’s Bell
Completed
The watchtower bell rang at midnight with nobody in the tower. You found out why.
Reward: 150 XP
Sub-side quest
A Debt at the Lantern
Not started
Bram owes the Lantern’s landlady more than he lets on.
Quests, grouped by main quest, side quests and smaller side quests
Recap
Recap is your Previously on. It's the story so far, from what your Game Master has shared from each session, newest first, grouped by the scene it happened in. Perfect for catching up before you play.
Previously on...
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2 sessions shared by your DM
Session 7 · 17 Oct 2026
Meet at the tavernThe Road to Havenreach
Bram told the party about the burned wagons on the moor road.
Bram Hollis
Wren Ashdown was given 10 gp from the party pool.
Wren Ashdown
Ambush on the moor roadThe Road to Havenreach
Fight “Ambush on the moor road” ended in round 3. Defeated: Bandit × 2, Bandit Captain.
Brannoc Hale, Isolde Fenn, Sir Roland Brightshield and Wren Ashdown were each given 125 XP (Fight: Ambush on the moor road).
Brannoc HaleIsolde FennSir Roland BrightshieldWren Ashdown
Found a strongbox in the wagon, sealed with the Baron’s crest.
The bandits’ trail leads north, to the old watchtower.
The Ruined Watchtower
Session 6 · 10 Oct 2026
General notes
The party agreed to guard Pellam’s caravan as far as Havenreach.
Pellam
Arrived in Havenreach in the pouring rain.
Havenreach
Recap, grouped by the scene it happened in
Map
When your party explores a dungeon, Map shows the rooms you've been through, filling in as you go. A dot shows where the party is, and a door on an outer wall leads somewhere you haven't been yet.
Map
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What your party has explored so far
DoorOpen archwayPassage
A door on an outer wall leads somewhere you have not been yet.
The map, filling in as you explore
Party
Party lists everyone playing right now, with their class and level, and who plays them. It also shows the party gold, the shared pot your Game Master keeps for the whole group.
Party
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The Demo Chronicles · 4 characters
Party gold
245 gp
Held by your DM for the whole party.
Brannoc Hale
Fighter 3 · played by Tom
Isolde Fenn
Cleric (Life Domain) 3 · played by Priya
Sir Roland Brightshield
Paladin 3 · played by Dan
Wren Ashdown
Ranger 3 · played by Sam
Party, with the party gold
People and places
People & places holds everyone your party has met, and everywhere it has discovered, as your Game Master shares them. For a person, you see what they look like, whether they're alive, and where they are. For a place, what kind of place it is, and where it sits.
People & places
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3 people · 3 places
Only what your DM has shared
People
Bram HollisAlive
A carter who has driven the moor road for thirty years.
Appearance: Broad and weathered, with a limp he blames on the weather.
At: Havenreach
Mayor Elda ThornwickAlive
The iron mayor who smiles like she means it.
Appearance: Silver-haired and square-shouldered, in a warden’s grey coat that has seen three winters too many.
At: Havenreach
Sister AmaraDead
Keeper of the old shrine, until the flood.
Appearance: Grey robes, a soft voice and a ring of iron keys.
At: The Sunken Shrine
Places
Havenreach · Settlement
A walled river town of slate roofs and lantern-lit bridges, the last safe stop before the moorlands.
The Moor Road · Wilderness
Twenty miles of peat and heather between Havenreach and the hills, burned black in places.
The Sunken Shrine · Dungeon
In: Havenreach
A drowned temple half-swallowed by the fen, its flooded halls still humming with old prayers.
People and places your party has met and discovered
Character information
And Character information holds the parts of your character you read now and then: your features and traits, proficiencies and languages, feats and classes.
Character information
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Features and traitsWhat your classes and species give you, worked out from the rules library.Proficiencies and languagesArmour, weapons, tools and languages.Feats1 feat.Classes and levelCharacter detailsChosen when the character was made: identity, ability scores, skills and saves, hit dice, HP max, features. Also your backstory, appearance, personality and notes. Save is inside.
Character information
Story and notes is where your backstory, appearance and personality live. Change them, and press Save. Your Game Master can read them too.
Story and notes
Your own words about your character. Your DM can read these too.
BackstoryRaised by a trapper on the edge of the moor, Wren learned to read tracks before she could read letters. She came to Havenreach looking for the man who burned her family’s cabin.
AppearanceShort and wiry, with a green hooded cloak and a longbow taller than she is.
PersonalityQuiet until there is a trail to follow. Trusts animals more than people. Hates being called lucky.