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Making places

Building your world · guide 1 of 8

Every place in your campaign lives on the Locations page, from a whole region down to a single room. Write a place once, and it's ready wherever you need it: in your scenes, on the Run screen, and for your players.

Two ways to make a place

There are two ways to make one. Create with Wizard walks you through it a section at a time. Manual puts every field on one page.

The Locations page, with its two ways to make a place

Basics

To use the wizard, start with Basics: a name, and a description of what the party sees when they arrive. Only the name is required.

Basics: a name and what the party sees

Press Next, and this step is saved. If you stop halfway, the place waits on your list marked Unfinished, so you can pick it up later.

A place you stopped halfway, waiting on your list

Details

Add a Notable feature, the one thing the party will remember it by. Then set the Danger level, from one, Peaceful, to five, Deadly.

Discovered by the party shares the place with your players. They see its name, type and description on their People and places tab. Never its danger level, and never your notes. It starts the way your campaign's sharing settings say, and you can change it at any time.

Details: the danger level and whether the party has found it

Type and hierarchy

Choose the Location type. A settlement gets a size too: small, medium or large. Leader is the NPC who runs the place, and New NPC makes one and brings you straight back. Parent location nests this place inside a bigger one. Here, Brackenford sits in the Greyfen Moors.

Type and hierarchy: type, size, leader and parent location

Notes and soundscape

Then your DM-only notes: traps, secrets, anything the players mustn't see.

DM-only notes, which your players never see

The Soundscape step picks what plays while the party is here, and soundscapes have their own guide. Nothing there needs a choice, so press Continue to review.

Review

Review shows everything on one card. Go back to change anything, or press Finish. You're back on your list, with the new place marked New and its branch opened.

Review: the whole place on one card

Making a place on one page

Prefer one page? Manual has every field together. Press Next, and the place is made, with its soundscape box below. Press Save and finish when you're done.

Manual: every field on one page

Finding your way round the tree

A place inside another sits indented beneath it, and branches start folded, so even a big world stays easy to find your way around. Press the arrow beside a name to open a branch, or fold it away again. Each row shows the type, the notable feature, and whether it's still undiscovered, with the danger level on the right.

The tree of places, with Havenreach's branch opened

Press a place once to read it in the quick reference panel. Press Edit there, or the place again, to change it.

The quick reference panel for The Old Watch Gate

Sharing a place with your players

When the party finds somewhere new, share it. Open the place, press Details, turn on Discovered by the party, and press Next. It then shows on your players' People and places tab, inside its parent place if that's shared too.

Your players' People and places tab

Build your world once, nest it however you like, and reveal it as your party explores.

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