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Soundscapes

Useful tools · guide 3 of 3

The right music turns a scene from words on a page into somewhere your players can feel. Soundscapes play ambience that follows the story, so you never have to stop the game to fiddle with a playlist.

The soundscape bar

The soundscape bar sits at the top left of every Game Master screen. Press play to start the track, and pause to stop it. On a paid plan, you also get previous and next, a volume slider, and loop, which goes from off, to this track, to all tracks.

The soundscape bar, playing the first of three tracks

What plays

What plays follows what's happening at the table. A live fight comes first, then a puzzle, then an encounter, and then the party's current place.

What plays, in order: a live fight, a puzzle, an encounter, then the party's place

On the Run screen, with a paid plan, the music changes by itself as the scene moves on, with a gentle crossfade.

The free plan plays a single default track, with play and pause.

On the free plan, the bar has play and pause

Choose the music yourself

To choose the music yourself, open a place, an encounter, a puzzle or a fight, and find Scene soundscapes. Press Add soundscape, pick a track, and add up to three.

They play in order, and you can move them up or down, or remove one.

Three tracks, in order, with up, down and remove

Let Critsmith choose

Haven't picked any? Critsmith chooses one for you, matched to the place, the dungeon's theme, or the fight's boss, and the box tells you what's playing automatically.

Scene soundscapes, showing what plays automatically

The right mood, at the right moment, without lifting a finger.

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