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Inspiration and rests

Running a session · guide 5 of 7

Two buttons at the top of the Run screen keep track of the things that are easy to lose mid-session: who has inspiration, and who has rested. No more notes on scraps of paper.

Give inspiration and Rest, at the top of the Run screen

Give inspiration

Press Give inspiration. It lists the active characters in your campaign. Press Give beside a name, and that character has Heroic Inspiration.

The list of active characters, with a Give button beside each

A character holds one at a time, so anyone who already has it shows Has inspiration instead of a Give button. The list stays open, so you can reward someone else straight away.

Characters who already have it show Has inspiration

On their sheet, the player sees You have it, with a Spend button. Once they spend it, you can give it again.

What the player sees on their sheet

And every gift goes in the session log for you.

Each gift, written in the session log

Rest the party

When the party stops to rest, press Rest. The characters at the table are already ticked, so untick anyone who missed it. These are the same at-the-table ticks the generators use, so tick them back in when they return.

Rest, with one character unticked

Short Rest

A Short Rest brings back Pact Magic slots and anything that comes back on a Short Rest. Players spend their hit dice on their own sheets.

Long Rest

A Long Rest brings everyone back to full hit points, with all their hit dice, spell slots and uses. Exhaustion drops by one, and spells still running end. A Human gets Heroic Inspiration back, as their rules say.

Every sheet is updated

Press the rest you want. A green line confirms who rested, and the session log notes it too. Every sheet is updated at once, so nobody has to work out what came back.

The rest, written in the session log

Reward your players, rest the party, and let Critsmith keep track.

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