A spell your wizard invented, or one that only exists in your world. Make it once, and it turns up on the right spell lists, just like the official ones.
Start a new spell
On your Build page, press Homebrew, choose the Spells tab, and press New spell.
They appear in your campaigns' drop-downs and in Reference.
New spell
Call Ember Drake
1st level, Evocation · My own work
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Cinder Lance
1st level, Evocation · My own work
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Homebrew, on the Spells tab
Describe the spell
Give it a name, which can't be the name of an official spell. Choose its level and its school of magic, and describe what it does. If it gets stronger with a higher slot, or as the caster levels, say how under At higher levels.
The spell
NameHearthward Lantern
Not the name of an official spell.
Level1st level▾
School of magicAbjuration▾
What it doesA lantern of warm light appears in a space you can see within range. You and your allies within 10 feet of it have advantage on saving throws against being frightened.
At higher levels (optional)The light reaches 5 feet farther for each slot level above 1.
For a spell that gets stronger when cast with a higher slot, or as the caster levels.
The spell: its name, level, school and what it does
How it is cast
Under How it is cast, type the casting time, range and duration as they'd be printed, like one action, sixty feet, or concentration, up to one minute. Tick its components: verbal, somatic and material, and name the material if there is one. Then tick whether it needs concentration, and whether it can be cast as a ritual.
How it is cast
Casting time1 action
Range60 feet
DurationConcentration, up to 1 minute
Components
✓Verbal✓Somatic✓Material
The material componenta candle stub
✓Needs concentrationCan be cast as a ritual
How it is cast, with its components ticked
Which classes have it
Next, Which classes have it. Tick the official classes, or your own homebrew classes, and the spell goes on their lists when a player picks spells, and into Reference. Tick none if you'd rather add it to a character by hand.
Which classes have it
The spell goes on each ticked class's list. Tick none to add it to a character by hand.
Which classes have it, with official and homebrew classes ticked
Spells that make a creature
For a spell that summons a creature or changes someone's shape, like Find Familiar or Polymorph, use Makes a creature, so the sheet can add the creature or the form for you.
Makes a creature
For a spell like Find Familiar or Polymorph, so the sheet can add the creature or the form.
This spell makes a creature or changes shape
Makes a creature
Save it
Choose where it comes from, and press Save. Your spell is ready for the next character who learns it.
Where it comes from
Only your own work can be shared to the DM-atabase. Either kind can be used in your games.
Where it comes from
New spells 1 of 2
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Level 1
i1 chosen
Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Grease
✓Hearthward Lantern(homebrew)
Ice Knife
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
The new spell, picked when a character levels up
That's a homebrew spell. Your own magic, written into the game.