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Homebrew feat

Homebrew · guide 6 of 11

A feat is a small rule that makes a character special. With homebrew, you can write your own, and the app does the sums for the parts it understands.

Start a new feat

On your Build page, press Homebrew, choose the Feats tab, and press New feat.

The Feats tab, with New feat

The feat

Give it a name, which can't be the name of an official feat. Under What it does, describe it. Leave a blank line between benefits, and they show as separate points.

The feat: its name, what it does and its kind

Kind of feat

Choose its kind. Origin feats are taken at character creation, General feats from level four, Fighting Style feats through a class, and Epic Boons at level nineteen.

Who can take it

Under Who can take it, write any prerequisite in words for your players to read. The level, and a minimum ability score if you tick one, are what the app actually checks. You can also let it be taken more than once.

Who can take it: a prerequisite, a level and a minimum score

Rules the app works out

Rules the app works out are the ones it already handles for official feats. It can give an ability score increase, add proficiency to initiative like Alert does, give a bonus to Armour Class while wearing armour, or to ranged weapon attack rolls, and let the player choose skills, or tools instead.

Rules the app works out, with a bonus to Armour Class while wearing armour

Anything else it changes

Anything else it changes, like a resistance or a language, goes in the last box.

The last box: anything else it changes

Save it

Choose where it comes from, and press Save.

The new feat, saved to the list

It's offered wherever a character picks a feat of that kind, from the character creator to Level up.

Level up, with the new feat picked

That's a homebrew feat. A little bit of magic that's all your own.

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