A blade forged in your world's own fires, a strange new tool, or a ration from a far-off land. Homebrew equipment works on the sheet exactly like the gear in the book.
Start a new item
On your Build page, press Homebrew, choose the Equipment tab, and press New equipment item.
They appear in your campaigns' drop-downs and in Reference.
New equipment item
Ashroot Venom
Adventuring gear, 0 gp · My own work
EditDelete
Ashblade
Martial Melee Weapon, 0 gp · My own work
EditDelete
Homebrew, on the Equipment tab
Describe the item
Give it a name, which can't be the name of an official item, and choose what it is: a weapon, armour, adventuring gear, a tool, a mount or vehicle, or a trade good. Set its price in gold pieces, its weight if you like, and a description.
The item
NameForgefire Dagger
Not the name of an official item.
What it is
Weapon▾
Kind of weapon
Simple Melee Weapon▾
Price (gp)15
Weight (lb)1
Description (optional)Still warm from the forge.
The item: its name, what it is, its price and weight
A weapon
For a weapon, fill in As a weapon: its damage dice and damage type, and its properties, like Finesse or Thrown, with a range where it needs one. Choose a Weapon Mastery if you want a Fighter, Barbarian, Paladin, Ranger or Rogue to be able to pick it. The sheet then works out its attack for you.
As a weapon
The sheet works out the attack from these, as it does for an official weapon.
✓Deals damage
Dice
−1+
Die
d4▾
Damage type
Fire▾
Properties
Ammunition (fires ammunition, with a range)✓Finesse (Strength or Dexterity, whichever is better)HeavyLightLoadingReach✓Thrown (can be thrown, with a range)Two-HandedVersatile (more damage in two hands)Special
Thrown range
Normal (ft)
−20+
Long (ft)
−60+
Weapon Mastery
Nick▾
A Fighter, Barbarian, Paladin, Ranger or Rogue can pick it for their masteries.
As a weapon, with its damage, properties and mastery
Armour
For armour, fill in As armour: the kind of armour, its Armour Class, any Strength needed, and whether it gives disadvantage on Stealth. The sheet works out the wearer's Armour Class from it.
As armour
The sheet works out Armour Class from these, as it does for official armour.
Kind of armour
Medium armour (Armour Class + Dexterity, up to +2)▾
Armour Class
−12+
Strength neededNone
Disadvantage on Stealth checks
As armour
Using it
Under Using it, tick Used up when used for anything like a poison or a ration, so using one takes it away.
Using it
✓Used up when used
Tick it for a poison, a ration, a torch or ammunition. The inventory's "Use one" button then takes one away.
Using it, with Used up when used ticked
And anything else it changes, while a character carries it, goes in the box below.
Anything else it changes
Counted while a character carries it (armour and shields while worn).
Nothing the app works out. Add a change if it gives a bonus, a proficiency or a sense.
Choose a change to add▾Add change
Anything else it changes
Generators
Tick Include in generators if you want loot, shop stock and dungeon treasure to roll it. It's off to start with.
Generators
✓Include in generators
Loot, shop stock and dungeon treasure can then roll it. Off by default.