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Homebrew: an overview

Homebrew · guide 1 of 11

Every table has its own ideas: a species that isn't in the book, a spell you dreamt up, a monster for your big finale. Homebrew lets you add them, and they work just like the official ones.

Open Homebrew

On your campaign's Build page, press Homebrew.

There are nine kinds, each with its own tab: species, classes, subclasses, backgrounds, feats, spells, equipment, magic items and monsters.

The Homebrew page, with a tab for each of the nine kinds

Make or change an entry

Choose a tab, press New to make one, or Edit to change one. A change reaches every character already using it.

The Spells tab, with New to make one and Edit to change one

Where your homebrew shows up

Your homebrew belongs to your account, not to one campaign. So everything here can be picked in every campaign you run, by you and your players: in the character creator, on the sheet, in a level-up, and in Reference, where it carries a Homebrew badge.

Homebrew can be picked in every campaign you run

Monsters

Monsters are yours alone. They turn up in your NPC and combat pickers, and in Reference.

The Monsters tab

Your players can't make monsters, and only see one if you tick Players can pick this as a companion or form. Then they can choose it for a companion, or a Wild Shape. Monsters, equipment and magic items can also go into the generators: just tick Include in generators.

The two ticks on a monster's form

Delete, retire and bring back

To get rid of an entry, press Delete. If nothing uses it, it's gone. If a character, an NPC, a fight or another homebrew entry uses it, it's retired instead. It leaves every list, so nothing new can pick it, but it keeps working wherever it's already used.

Retired entries wait at the foot of the list. Press Bring back to return one.

A retired monster at the foot of the list, with Bring back

Your players' homebrew

Your players can make homebrew too, and ask you to approve it. That's under Waiting for you, and it has its own guide: Approving your players' homebrew. So does each of the nine kinds.

Waiting for you, with one player's spell to approve

That's homebrew in Critsmith. If the game doesn't have it, make it, and it fits right in.

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