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Making a homebrew class

Homebrew · guide 3 of 11

A whole new class, built to fit your world. Critsmith fills in the hard parts from the official classes, so you only change what makes yours different.

Start a new class

On your Build page, press Homebrew, choose the Classes tab, and press New class.

The Classes tab, with New class

The class

Under The class, give it a name, which can't be an official class's. Fighter is taken, but Fighter-Mage is fine. Add a description, its hit die, and one or two primary abilities.

The class: name, description, hit die and primary abilities

Proficiencies

Proficiencies are what a character gets when this is their first class: two saving throws, the skills a player chooses from, armour and weapon training, and any tools.

Proficiencies: saving throws, skills and armour training

You can let the player choose tools, like the Bard's musical instruments, and set the armour training it gives when it's taken as a second class.

Tool proficiencies the player chooses

Spellcasting

Next, spellcasting. Choose how the class casts, like a Wizard, a Paladin or a Warlock, and the table fills itself in from that official class. Pick the ability it casts with, and change any number you like.

The ways a class can cast spells

The spell list

The Spell list is the spells the class can learn. Copy an official class's list to start, then tick or untick spells, or find one by name.

The spell list, copied from an official class

Wild Shape

For a class that changes into beasts, tick This class has Wild Shape, and press Copy the official table for its limits.

Wild Shape, with the official table copied in

Features by level

Features by level are what the class gives as it levels up. Pick an official feature to start from its rules, like Ability Score Improvement at four, eight, twelve and sixteen, or add a new one.

Ability Score Improvement, at levels 4, 8, 12 and 16

A feature can give a feat, a list of choices for the player, expertise, or changes the app works out for you.

A change the app works out: +1 Armour Class

Starting equipment and Weapon Mastery

Then the starting equipment. Each option is one package a new character chooses between.

Starting equipment, with an option of items and an option of gold

And under Weapon Mastery, say how many kinds of weapon it gives, from which level.

Weapon Mastery: how many kinds of weapon, from which level

Save it

Choose where it comes from, and press Save. Any change you make later reaches every character in the class straight away.

The new class, saved to the list

That's a homebrew class. A new way to play, that works just like the classes in the book.

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