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Homebrew subclass

Homebrew · guide 4 of 11

Sometimes a whole new class is too much. A subclass gives an existing class a fresh path, like a fighter sworn to a volcano god, and it slots straight into levelling up.

Start a new subclass

On your Build page, press Homebrew, choose the Subclasses tab, and press New subclass.

The Subclasses tab, with New subclass

The subclass

Give it a name, which can't be the name of an official subclass. Champion is taken, but Champion of Ash is fine.

Choose the class it belongs to. That can be an official class, or one of your own homebrew classes. Add a description, and the level it's chosen at. In the 2024 rules, that's level three.

The classes it can belong to, official or homebrew
The subclass: its name, class, description and level

Features by level

Then Features by level: what the subclass gives as the character grows. Pick an official feature to start from its rules and change the details, or add a new one. Each feature starts at the subclass's level or later.

A feature gained at level 3

A feature can give a feat, a list of choices for the player, expertise, or changes the app works out for you, like a bonus or a resistance.

A change the app works out: resistance to fire damage

Spellcasting

Only tick This subclass casts spells when it gives spellcasting to a class that has none of its own, like a fighter who learns magic. Then choose the ability it casts with, so the sheet can work out spell attacks and save DCs.

Spellcasting, choosing the ability it casts with

Save it

Choose where it comes from, and press Save.

The new subclass, saved to the list

When a character of that class reaches the right level, your subclass is offered in Level up, right alongside the official ones.

Level up, offering the new subclass

That's a homebrew subclass. A new path for an old favourite, ready for your players to choose.

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