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Exporting and importing

Managing your campaigns · guide 2 of 4

Exporting saves a whole campaign as a file on your computer. Importing brings that file back as a campaign, so your work is never locked away.

Export a campaign

On Your campaigns, every campaign has three export buttons: JSON, MD and PDF. They work on any campaign, even one that's shelved or in the vault, where they're inside Details.

Your campaigns, with JSON, MD and PDF on every campaign

Press one, and the file downloads straight away, named after the campaign and today's date.

Choose a format

Each format has its own job. PDF is for reading or printing. MD is plain text you can open in most notes apps.

JSON is the one to keep safe. It holds everything, and it's the only one Critsmith can import. That makes it a great backup, and a way to move a campaign to a new account.

Three formats, three jobs

Import a campaign

To import, go to the box under your campaigns and press Choose export. Pick the JSON file you saved, and its name appears beside the button. Then press Import.

The import box, with a saved JSON file chosen

Critsmith builds a brand new campaign from the file. It never changes or merges into one you already have.

The new campaign is marked Imported for its first day, so you can tell it apart from the original.

The new campaign, marked as imported

It counts as one of your active campaigns, so if you're at your plan's limit, shelve one first.

Character sheets and how often you can import

Character sheets come across too, but they're no longer linked to your players' accounts, so send each player a new invite.

Character sheets come across, but need new invites

On the Free plan, you can import one campaign every 90 days. Paid plans have no wait.

How often you can import, by plan

Keep a JSON backup of every world you build, and it's never more than a click away.

‹ PreviousShelving, the vault and deletingNext ›Managing your campaign data
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