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Shelving, the vault and deleting

Managing your campaigns · guide 1 of 4

Your plan keeps a set number of campaigns active at once. Shelving, the vault and deleting are how you make room, without losing work you want to keep.

Shelve a campaign

Here on Your campaigns, every active campaign has a Shelve button underneath it.

Your campaigns, with Shelve under each active campaign

Press Shelve, and Critsmith tells you exactly what will happen before anything changes. Press OK to go ahead.

Critsmith tells you what shelving does before anything changes

Nothing is deleted. Every NPC, location, note and session stays exactly as it is. The campaign just stops using one of your slots, so you can start or open another.

Read or bring back a shelved campaign

Shelved campaigns move to the bottom of the list and fold down to their name. You can still open one and read all of it, but editing is switched off until you make it active again.

A shelved campaign opens to read, with editing switched off

To bring it back, press Details under its name, then Make active.

A shelved campaign with Details open, showing Make active

On the Free plan, you can switch to a different campaign once every 30 days. Bringing back the one you shelved most recently is always allowed, and paid plans have no wait at all.

The vault

If a paid plan ends, you keep everything as it is for a 30-day grace period. After that, any active campaigns your plan no longer covers go into the vault, keeping the ones you played most recently.

The next time you sign in, a notice names each campaign that went in. Again, nothing is deleted. You can still read and export everything in the vault.

The notice naming each campaign that went into the vault

When your plan has room, for example after you shelve a campaign or subscribe again, a Bring back button appears beside each one. Suggested marks the campaign you played most recently, but the choice is yours. And your first one back won't start the Free plan's 30-day wait.

Campaigns in the vault, each with Bring back

Delete a campaign

Deleting is the one thing that can't be undone, so Critsmith walks you through it carefully.

Press Delete under a campaign. For a shelved one, it's inside Details.

Critsmith counts up everything that will go: the NPCs, locations, scenes, sessions and the rest.

It also tells you what stays. Anything you've published to the DM-atabase stays up, still credited to you. And if a player has their own account, we keep a copy of their character sheet for them for 90 days.

Want a copy first? Press JSON, MD or PDF to download the whole campaign before it goes.

Then type the campaign's name, capitals don't matter, and press Delete permanently.

Delete, with what goes, what stays and the name typed to confirm

There's no recycle bin, so it's gone for good. Critsmith takes you back to Your campaigns and confirms it was deleted.

The message confirming the campaign was deleted

Make room whenever you need it, and keep every world you might want to come back to.

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