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Encounters

Building your world · guide 7 of 8

For a Game Master, an encounter is anything that happens to the party: an ambush, a stranger with a warning, a bridge that won't hold. Critsmith keeps the fight, the people and the rewards together, so nothing slips through the cracks between prep and play.

Start an encounter

From your campaign's Build screen, open Encounters, and choose Create with Wizard.

Encounters, on your campaign's Build screen

The wizard goes one step at a time and saves as you go. Only the name is required, so you can jot an idea down in seconds and finish it later.

Basics

Give it a name, and a one-line summary you'll spot at a glance, even mid-session.

Basics: a name and a one-line summary

Difficulty and place

Next, the difficulty, the party level it's built for, and where it happens.

The difficulty, the party level and the location

Scene

The Scene step is what the party walks into: the setup, the creatures, and the terrain and hazards. It's all there to read from when the moment comes.

The Scene step: setup, creatures, and terrain and hazards

If it turns into a fight

If it turns into a fight, press Add combat. Manual starts an empty fight. Generate builds one to suit your party and the difficulty you chose, which saves you balancing it by hand. Re-roll until it looks right.

Generate: a fight sized for a party of four

Already made the fight? Pick it from the list and press Attach.

Attach a fight you've already made

Press Accept and start setting up. Critsmith saves this step, attaches the fight and opens it. Setting it up has its own guide.

Your encounter waits in your list, marked Unfinished. Open it, and you carry on where you left off.

The encounter waiting on your list, marked Unfinished

NPCs here

Under NPCs here, press Add NPC, choose who the party meets, and press Link. Their sheet is then one click away during play, so you're never hunting for a name.

NPCs here, with one NPC linked

How it plays out

Then, how it plays out: the creatures' tactics, the rewards, and DM-only notes your players never see.

The Rewards box is flavour only. For real rewards, use Linked items: link an item you already have, or make a new one.

Linked items, for rewards the party really receives

Or roll new loot. Choose how big a find it is, press Roll loot, and if you like it, press Add to inventory and link to this encounter.

Rolled loot, ready to add and link

Everything linked waits as Pending. When you mark the encounter complete on the Run screen, the items go to the party and the gold is paid out for you, so there's no tally to keep.

What happens when you mark the encounter complete

Soundscape and review

Pick a soundscape if you like, check the Review step, and press Finish.

Review: the whole encounter on one card

Built once, ready whenever the party needs it, so you can focus on running the game.

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