Every fight needs monsters, numbers and a turn order. Critsmith gets all of that ready before the dice come out, so your table isn't left waiting while you set up.
Three ways to start
From your campaign's Build screen, open Combat. There are three ways to start.
Create with Wizard
Create with Wizard takes it one step at a time: a name, the combatants, a soundscape, then a review.
1. Basics
2. Combatants
3. Soundscape
4. Review
Name
Optional, e.g. “Ambush at the bridge.” Leave blank for “Untitled combat.”
Bandits at the Old Mill
NextCancel
The wizard's first step, with the fight's name
Auto generate
Auto generate builds a fight from your party's XP budget. Tick who's at the table, choose the difficulty and, if you like, the terrain. Critsmith picks monsters to match, which saves you doing the maths.
Generate a fight
Nothing is saved until you accept it. Re-roll as often as you like.
At the table
✓Brannoc HaleLevel 3
✓Isolde FennLevel 3
✓Sir Roland BrightshieldLevel 3
✓Wren AshdownLevel 3
Party levels3, 3, 3, 3
4 characters · 900 XP budget
DifficultyModerate▾
Terrain (optional)Anywhere▾
Name (optional)e.g. Ambush at the bridge
Re-roll
6 creatures600 of 900 XP
Brown Bear × 2CR 1 · 200 XP each
Brown Bear 1, Brown Bear 2
Wolf × 4CR 1/4 · 50 XP each
Wolf 1, Wolf 2, Wolf 3, Wolf 4
Accept and start setting up
Auto generate, with the party ticked and a Moderate difficulty
Re-roll until it suits you, then press Accept and start setting up.
Manual is the quickest of all: give the fight a name, press New combat, and add everyone on the fight's own page.
Create with WizardAnswer one section at a time, with guidance on what each field needsAuto generateRoll an XP-budget fight from the SRD bestiaryManualName the fight (optional) and add combatants from the tracker
Bandits at the Old MillNew combat
The three ways in, with a name typed for Manual
The fight's own page
However you start, the fight opens here, in setup, and nothing is shown to your players yet.
round 1
Start combat
Not shown to playersShare with players
A fight in setup, not shown to players yet
Add combatants
Under Add combatants, Add all brings in the whole party in one press. Or add a single player character, a companion or summon, or an NPC from your campaign.
4 player characters not yet addedAdd all
Add player character...▾Add
Add a companion or summon...▾Add
Add NPC...▾Add
Add monster from library...▾
how many
−1+
AddReference
Freeform name, e.g. Zombie swarmHPACAdd
Add combatants, with the whole party still to add
For monsters, pick one from the library, set how many, and press Add. Critsmith numbers them for you, so you always know which bandit took the hit.
Bandit 1
AC 12 · view stat block
11/11 HP
Damage0Heal
InitiativeInitiative tie break0Set
Surprisedrolls initiative with Disadvantage
Hit points11Temporary hit points0Update
ConditionsChoose one…▾or type your ownAdd
Set as lair holderRemove
Bandit 1, numbered for you
Freeform combatants
Something that isn't in the books? Type a name, its hit points and armour class, and add it as a freeform combatant.
Add combatants
Add monster from library...▾
how many
−1+
AddReference
Swarm of mill rats2410Add
A freeform combatant, Swarm of mill rats, ready to add
Look up a stat block
Need a monster's details? Press view stat block, and the full stat block opens beside the tracker, so you never leave the fight to look something up.