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Setting up a fight

Combat · guide 1 of 3

Every fight needs monsters, numbers and a turn order. Critsmith gets all of that ready before the dice come out, so your table isn't left waiting while you set up.

Three ways to start

From your campaign's Build screen, open Combat. There are three ways to start.

Create with Wizard

Create with Wizard takes it one step at a time: a name, the combatants, a soundscape, then a review.

The wizard's first step, with the fight's name

Auto generate

Auto generate builds a fight from your party's XP budget. Tick who's at the table, choose the difficulty and, if you like, the terrain. Critsmith picks monsters to match, which saves you doing the maths.

Auto generate, with the party ticked and a Moderate difficulty

Re-roll until it suits you, then press Accept and start setting up.

A rolled fight, ready to accept

Manual

Manual is the quickest of all: give the fight a name, press New combat, and add everyone on the fight's own page.

The three ways in, with a name typed for Manual

The fight's own page

However you start, the fight opens here, in setup, and nothing is shown to your players yet.

A fight in setup, not shown to players yet

Add combatants

Under Add combatants, Add all brings in the whole party in one press. Or add a single player character, a companion or summon, or an NPC from your campaign.

Add combatants, with the whole party still to add

For monsters, pick one from the library, set how many, and press Add. Critsmith numbers them for you, so you always know which bandit took the hit.

Bandit 1, numbered for you

Freeform combatants

Something that isn't in the books? Type a name, its hit points and armour class, and add it as a freeform combatant.

A freeform combatant, Swarm of mill rats, ready to add

Look up a stat block

Need a monster's details? Press view stat block, and the full stat block opens beside the tracker, so you never leave the fight to look something up.

The Bandit's stat block, open beside the tracker

When everyone's in, you're ready to roll initiative. That's the next guide, Running a fight.

Ready in minutes, so the battle starts when the story does.

Next ›Running a fight
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