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Random encounters

Building your world · guide 8 of 8

Your players have wandered off the map, and the night's plan has gone with them. Critsmith keeps a table of two hundred encounters ready for exactly this moment.

Roll an encounter

From your campaign's Build screen, open Encounters.

Encounters on the Build screen

Choose Auto generate. Then press Roll a random encounter.

Auto generate, with Roll a random encounter

There's your encounter. A wooden confession booth, alone at a crossroads, where someone has been using its magic to launder far worse than petty guilt. Read it out to your table, and you're away.

A rolled encounter, ready to read out

Not the one you want? Close it, and roll again. Critsmith skips any encounter you've marked as used in this campaign.

Vote and mark it used

Under Was this useful, give it a vote. Votes from every Game Master add up, and an encounter voted well down stops turning up in rolls.

Mark used keeps it out of future rolls for this campaign.

An encounter voted up, with Mark used beside the vote

Keep it

To keep it, press Save to my encounters. It becomes one of your own encounters, marked as used, and opens so you can fill in the rest: difficulty, creatures and rewards.

The saved encounter, open to fill in the rest

When you've rolled them all

Rolled through all two hundred? Critsmith will offer Reset and roll, and the whole table is yours again.

Reset and roll, once every encounter is used

Roll straight into a scene

You can also roll an encounter straight into a scene, from the scene's encounter box or the Run screen.

The two other places to roll an encounter

Next time the party takes the scenic route, you'll be ready.

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