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Making a character and inviting players

Setting up your campaign · guide 5 of 5

Getting your players into a game should take minutes, not a whole session. Critsmith gives you three ways to do it, so you can pick whatever suits your table.

On your campaign's Build page, open Players and Character Sheets, and press New character.

The line at the top shows how many characters your plan allows, and how many you've used. Each new character takes its place straight away.

New player character, with the three ways to make one

Create with Wizard

First, Create with Wizard. It builds the character with you one step at a time: identity, class and level, ability scores, skills and saves, hit points and armour class, attacks, spells, and finally equipment. It only offers choices the rules allow, and the ability scores use the method you set in your campaign settings.

The wizard's ability scores step, using point buy

It saves as you go. Leave halfway, and the character waits under In progress on your Characters page. Press Resume to carry on.

A character waiting under In progress

On the last step, pick the starting equipment, and press Finish and grant equipment. The items and gold go onto the sheet. That only happens once, so choose carefully.

The wizard's last step, choosing the starting equipment

Invite a player

Second, Invite a player. This is the quickest. Choose the level the player builds their character at, and give the character a name if you like. Type your player's email, and press Create and email invite.

Invite a player, with the email, name and level filled in

Or press Copy link only, and send the link yourself, however your group normally talks.

Invite ready, with the link to send yourself

The player sees your name, the character and the campaign. They create an account or sign in, and the character is theirs to build.

What your player sees when they open the invite

Fill in the sheet myself

Third, Fill in the sheet myself. This is a blank sheet, for a character you already know the details of. Only the name and class are needed, so you can save the basics now and finish the rest later. Press Next, and you land on the character's own page.

The blank sheet, starting with Identity

Hand a character to a player

Made the character yourself, with the wizard or the sheet? You can still hand it to a player. On the character's page, the Invite box sends the same invite, so your player takes over a sheet that's already filled in.

The Invite box on a character's page

Every invite is listed there, with its status. Press Send again if the email went astray, or Revoke to cancel an invite before it's used.

An invite waiting to be claimed, with Send again and Revoke

That's making characters and inviting players. Everyone's sheet in one place, and your table ready to play.

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