CRITSMITH
Help Log in Start your campaign free Log in Start free

Inventory, XP and levelling up

Characters · guide 4 of 5

What a character carries, how much experience they've earned, and when they go up a level. Critsmith keeps all three in step, so you never have to wonder who has what.

Open a character from Players and Character Sheets.

Inventory

Under In play, Inventory lists everything the character carries. To give them something, go to Add from the library, choose the item and how many, and press Add. For something the library doesn't have, press Add your own item.

Add from the library: the item and how many

For magic armour and weapons, or anything typed by hand, open Item details and say which armour or weapon it is. Give it an armour class bonus or a weapon bonus, and press Save. Its numbers then flow into the sheet by themselves.

Item details, with a weapon bonus

Taking an item back, or selling it

Taking something back? Press Return to DM stock, choosing how many. Or sell it for them: pick a shop, type a price, and press Sell. The gold goes to the character, and comes out of the shop's own gold.

Selling an item to a shop, with a price typed

XP

In an XP campaign, Progression has an XP log. Type an amount and, if you like, a reason, like Goblin ambush, and press Add. Every line shows when and why, and your player sees them too. Made a mistake? Press Undo on that line.

The XP log, with a reason on every line

Levelling up

Then levelling up. In a milestone campaign, press Level up here. In an XP campaign, the player levels up from their own sheet, once they have enough XP.

First, choose which class goes up a level, or start a new class at level one, if their scores allow it.

Which class gains this level, and the classes not allowed yet

Then come the steps: hit points, which follow your campaign settings, an ability boost or a feat, subclass and class choices, new spells, and Weapon Mastery. A step with nothing to choose simply says so. Press Next through each one, and Confirm level up at the end.

A step with nothing to choose says so
The last step: Confirm level up

Choices are saved as you go, so if you stop halfway, press Resume level up to carry on.

Resume level up, on the character's page

To level up the whole party at once, use the Party screen. That has its own guide: Party gold, loot and levelling.

That's inventory, XP and levelling up. Every character's progress, kept right, without the paperwork.

‹ PreviousCompanions, summons and Wild ShapeNext ›Party gold, loot and levelling
All help guides
CRITSMITH

Built on the System Reference Document. Independent, not affiliated with or endorsed by Wizards of the Coast.

© 2026 Critsmith