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Fighting as a player

For players · guide 4 of 9

When the dice come out, you want to know what you can do, and fast. The Combat page keeps everything for your turn in one place.

Open Combat

Open your character, and press Combat. When your Game Master shares a fight, it shows at the top, with its round and whose turn it is. A line tells you when your turn is coming, and when it's yours.

A shared fight, with your turn two away

Roll your initiative

If your Game Master lets players roll their own initiative, a box asks for it. Roll a d20, add the bonus it shows you, type the total, and press Submit.

Typing in your initiative

Your turn

On your turn, tick what you've used: action, bonus action, reaction and movement. They clear by themselves when your turn comes round again.

Your action and movement, ticked off

Not sure what you can do? Press What can I do on my turn?, and it lays out every option, from Dash to Dodge.

Every option for your turn

Your core stats are right here, with your hit points, conditions and death saves, so you don't need to switch pages.

Attacks and spells

Attacks and spells shows each attack's to hit and damage, worked out for you. Press any name to read what it does. For a spell that needs concentration, choose the slot and press Cast and concentrate.

Attacks, with to hit and damage worked out
Spells, with Cast and concentrate

Slots and uses

Slots and uses keeps count of your spell slots, limited uses and hit dice. Press Use when you spend one, and Undo if you tapped it by mistake.

Spell slots, limited uses and hit dice

Usable items

Under Usable items, press Use one to drink a potion or use up anything else that runs out. It warns you before you use your last one.

Usable items, just after using a potion

Companions and summons

Got a companion or a summon? Press Bring into the fight, and it joins the turn order, with its own initiative if it takes its own turn.

A companion joining the fight, with its own initiative

Less flicking through rules, and more heroic moments.

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