A generated dungeon is a starting point, not the final word. You can reshape the map and fill every room your way, so the dungeon fits your story rather than the dice.
Open your dungeon
Open Dungeons from your Build page, and choose a dungeon.
Start with the map. Press Grid to lay a reference grid over it, and use the minus and plus buttons to zoom out or in.
Click a wall to add a room there, a room to edit it, or a door to edit it. Click empty space to place a room there. Corridors are edited in the Rooms box below.
Grid
−+
DoorLockedSecretArchwayCorridor
The map, with the grid on
Add a room against a wall
The map is clickable. Click a room's wall to add a new room beside it. Choose a Room size, tick Rotate 90 degrees if you want it turned, and press Add room. If there's no space right against that wall, Critsmith offers a short corridor to reach a clear spot, and adds both.
Add a room
Build off2. Lower Hall of Names▾
Which wallWest wall▾
Room size
Chamber (3x2)▾
✓Rotate 90 degrees
This needs a 1-tile corridor to reach a clear spot. Add both?
Add corridor + roomCancel
Add a room, offering a short corridor to a clear spot
Place a room in an empty space
Or click an empty square, and a new room is placed over it. Nudge it with the arrows, and press Place room. It joins itself to the nearest room it can reach.
Place a room
It will cover the tile marked on the map, and connect itself to the nearest room it can reach.
Room sizeSmall chamber (2x2)▾
Rotate 90 degrees
Nudge
↑←→↓
Place roomCancel
Place a room, with the arrows to nudge it
Join two rooms
To connect two rooms, press Join two rooms under the map, and pick them. The corridor is drawn on the map before anything is saved, so you see exactly what you're getting. If the two rooms already share a wall, you simply get a door.
Join two rooms
Pick two rooms and this runs a corridor between them, drawn on the map before anything is written. Rooms nothing can reach from your first pick, and rooms already joined to it, are greyed out.
From
2. Lower Hall of Names▾
To
7. Unnamed room▾
This adds a 7-tile corridor that turns a corner, with a door at each end.
Add corridorCancel
Join two rooms, with the corridor it will add
Edit a door
Click a door to edit it. Choose its Door type: a door, a secret door, an archway, stairs, or a one way passage. Then its State: open, closed, locked or hidden. You can even tie it to one of your puzzles, so it opens when that puzzle is solved. Press Save.
1. Cold Entrance Tomb ↔ A. Cold ProcessionalLocked
Door type
Door▾
State
Locked▾
Puzzle link
Opens when The Warden’s Bell Riddle is solved▾
NoteNote (optional)
Save
A locked door that opens when a puzzle is solved
Edit a room
Click a room to change its type, its name and its description.
6. Unnamed room
Room type
Treasure▾
Mark the party as here
Room nameThe Bone Niche
DescriptionNo description.
Save
A room's type, name and description
Fill a room
Now for what's inside. Every room and corridor is listed under Rooms. Open one to work on it.
Under add to this room, there are four choices.
›6. The Bone NicheNothing in it yetTreasure
The Bone NicheNo description.
Room typeTreasure▾
Mark the party as here
add to this room
Add combatAdd treasureAdd NPCAdd puzzle
1 door
Delete this room
An open room, with its four ways to add something
A fight
Add combat puts a fight in the room. Pick one you've already made, or, in a fight room, roll a new one sized for the characters at the table.
At the table
✓Brannoc HaleLevel 4
✓Isolde FennLevel 4
✓Sir Roland BrightshieldLevel 4
Wren AshdownLevel 4
Party levels4, 4, 4
3 characters · average level 4
DifficultyModerate▾
Ghoul x 5 · 1,000 of 1,125 XP
Use this fightRoll againCancel
A fight rolled for the characters at the table
An NPC or a puzzle
Add NPC puts someone in the room: one of your own NPCs, a brand new one, or someone from the DM-atabase. Add puzzle does the same for a puzzle.
Choose an NPC you have already made...▾
Add
Need somebody new? Create one or browse the DM-atabase.
Add NPC: choose one of your own, create one or browse the DM-atabase
Treasure
And Add treasure lets you write a treasure by hand. Choose how big it is, set the coins, and add items from the library. In a treasure room, you can roll one instead.
Roll a treasure for this room
How big is it?
Notable find: A worthwhile reward for a real fight▾
Coins (gp)150
In this treasure
Bag of HoldingTake it out
Add an item
Ordinary gearMagic items
Choose an item...▾
How many
−1+
Put it in
Put this treasure in the roomCancel
Add treasure: its size, its coins and an item from the library
Rolls and removing
Every roll is shown to you first. Press Use this fight or Use this treasure, or Roll again until it looks right. And Remove from room takes something out again, without losing it from your lists.
When the party finds the treasure
When the party gets their hands on the treasure, press The party found this, and confirm. The coins and items go straight into the party's gold and inventory, with no sums for you to do.
Treasure
285 gp, Case, Crossbow Bolt, Potion of Climbing · Notable find · still in the room
Clear this treasure
Reroll this treasure
Adds 285 gp, Case, Crossbow Bolt, Potion of Climbing to your party’s gold and inventory. This cannot be undone from here.
ConfirmCancel
The party found this, waiting to be confirmed
Retune the whole dungeon
Has the party grown, or levelled up? Press Retune the whole dungeon, at the top of Rooms. Tick who's at the table, choose a difficulty, and press Roll it. Critsmith rerolls every fight the party hasn't started, and every treasure they haven't been paid from. Look over the new rolls, and press Retune the dungeon to keep them.
Retune the whole dungeon
Rerolls every fight the party has not started and every treasure room they have not been paid from, for the party you name.
At the table
✓Brannoc HaleLevel 4
✓Isolde FennLevel 4
✓Sir Roland BrightshieldLevel 4
✓Wren AshdownLevel 4
Party levels4, 4, 4, 4
4 characters · average level 4
Difficulty
High▾
This will reroll 1 fight and 1 treasure room. One treasure room is left as it is, because the party has already been paid from it.
Forgotten ChapelHigh · 4 creatures
Lower RestHoard · 3,200 gp, 5 items
The Bone NicheLeft alone, the party has taken this treasure
Retune the dungeonRoll againCancel
Retune: the new rolls, with a treasure already taken left alone
Fights already under way, and treasure already taken, are never touched, so nothing the party has done is undone.
That's editing and filling a dungeon. Your map, your rooms, your story, ready for the table.