A plot thread is one story your party can follow, from the main quest down to a small favour for a stranger. Writing each one down keeps every hook, twist and reward in one place, so nothing slips between sessions.
On the Plot threads page, Create with Wizard takes you through a thread one section at a time. That's the one this guide uses.
Create with WizardAnswer one section at a time, with guidance on what each field needsManualWrite one from scratch: hook, summary, antagonist, and rewards
The Plot threads page, with its two ways to start
Basics
Give it a title, and set its status: not started, active, completed, failed or abandoned. Then the quest tier: the main quest, a side quest, or a sub-side quest that branches off a side quest. Press Next, and each step is saved as you go.
Title
What shows in your plot threads list. Keep it short enough to spot at a glance.
The Missing Bellringer
Status
Where this thread currently stands.
Active▾
Quest tier
Which line this thread belongs to: the main throughline, a side quest, or a sub-side quest branching off a side quest. Drives the quest map grouping and which thread shows on the dashboard.
Side quest▾
NextCancel
Basics: title, status and quest tier
Story
The story step holds your side of it. The hook is how the party gets pulled in. The summary is the shape of the thread, and the resolution is the payoff when it's done. The fail note says what happens if it goes wrong, and your DM-only notes keep the twists to yourself.
Antagonist and rewards
Next, the antagonist: a faction, an NPC, or both. Then the rewards. The XP and gold you type here are what your players see. They aren't paid out by themselves.
Completion rewards
Optional XP and gold to show your players. These are not paid out by themselves; gold rolled in Linked items below is, when the thread is marked Completed. Don't put the same gold in both.
XP300
Gold50
Completion rewards, the XP and gold your players see
Roll real treasure
For real treasure, roll it. Choose how big a find it is, roll the loot, and add it to the thread. It waits as a pending reward.
Roll new loot
Significance
Notable find▾
CR (optional)e.g. 3
A worthwhile reward for a real fight. Add a challenge rating to scale the drop to a defeated encounter.
At the table
✓Wren AshdownLevel 3
✓Bram IronfootLevel 3
✓Lyra ValeLevel 4
Party levels3, 3, 4
3 characters · average level 3
Re-roll
86 gp 5 sp2 items
Potion of Healing x2Common
Cloak of ProtectionUncommon
Queued as a pending reward, linked to this thread. It moves into inventory once the thread is marked Completed, and its gold is added to party gold.
Rolled loot, waiting as pending rewards
The moment you mark the thread Completed, the items move into your inventory, and the gold is paid out the way your campaign's settings say. No more remembering what you promised them.
When the thread is Completed
Potion of Healing
Obtained
Cloak of Protection
Obtained
86 gp 5 sp added to party gold.
What happens when the thread is completed
Player-facing
The player-facing step is what your players get. Write a short reminder of what they're working towards, and tick the box to show this quest on their Quests tab.
Player reminder
A short, player-safe reminder of what they're working toward, kept separate from the hook/summary/resolution, which stay DM-only.
Find the missing bellringer before the town needs its bell.
✓ Show this quest (and the reminder above) in the player-facing quest tab
BackNextCancel
The player reminder, with the quest shown to players
Linked entities
Then link everything the thread touches: the NPCs involved, the places, and every faction with a stake in it. Each faction shows how it feels about the party right now.
A faction can also carry a fail consequence. Put a number in If fails and press Save, and that faction's reputation is ready to move if the party lets this thread fail.
Linked factions (Optional)
Every faction with a stake in this thread, not just the single antagonist faction above. Each one shows its current disposition toward the party.
The Silver Wardens
FriendlyIf fails-2SaveRemove
Add faction
A linked faction, with a fail consequence typed in
Finish
Review shows everything in one place. Press Finish, and your thread joins the list, with the main quest always at the top. Gates and branches have a guide of their own.
Review
Everything you set on the previous steps. Go back to change anything, or finish to save. Gates and branches can be added from the plot thread’s edit page once you finish.
Title
The Missing Bellringer
Status
Active
Quest tier
Side quest
Hook
The Havenreach bell rang at midnight, and the bellringer hasn’t been seen since.
Summary
The Tidecallers took old Joss Fenwick. They need the bell silent before they raid the docks.
Resolution
Joss is freed, the bell rings again, and the Silver Wardens owe the party a favour.
Fail note
The Tidecallers raid the docks unwarned, and the town blames the party.
DM-only notes
Joss is held in the Sunken Shrine. Varek Fairholm is paying the Tidecallers.
Antagonist faction
The Tidecallers
Antagonist NPC
Varek Fairholm
Rewards
300 XP, 50 gold
Player reminder
Find the missing bellringer before the town needs its bell.
Visible to players
Yes
Linked NPCs
Joss Fenwick
Linked factions
The Silver Wardens (Friendly)
Linked locations
The Sunken Shrine
Linked items
Potion of Healing, Cloak of Protection
Review, with the story filled in
Main questThe Cinderfall Conspiracy
A cult is stoking the old volcano above Havenreach to wake what sleeps beneath it.
Active
Delete
The Drowned Quarry
The Tidecallers have bound a water spirit in the quarry pit to drive the Guild out.
Active
Delete
The Missing Bellringer
The Tidecallers took old Joss Fenwick. They need the bell silent before they raid the docks.
New
Delete
The Sealed Will
A will nobody is allowed to open until the harvest moon.
Not started
Delete
The Widow’s Petition
Old Mara wants her late husband’s land back from the mayor.
Not started
Delete
The new thread in the list, under the main quest
If the party fails
Open the thread, set its status to Failed, and press Next. Then choose Edit all on one page, and open Linked factions. The Fail consequences box shows exactly how each reputation will change. Nothing moves until you press Apply fail consequences, so you stay in control.
Every faction with a stake in this thread, not just the single antagonist faction set above. Each one shows its current disposition toward the party, which updates automatically wherever that faction’s reputation changes.
Quarrymen’s Guild
CordialIf fails-2SaveRemove
Add faction
Fail consequences
Set on the linked factions above, not yet applied. Nothing changes until you press the button below.
Quarrymen’s GuildCordial (1) → Wary (-1)
Apply fail consequences
Fail consequences, ready to apply
What your players see
On the player's side, the Quests tab lists every quest you've shared, grouped into main, side and sub-side, each with its status, your reminder and its reward. Your hook, summary and notes never leave your screen.
Quests
i
3 quests shared by your DM
Main quest
The Cinderfall Conspiracy
Active
Stop the Cinderfall cult before the mountain wakes.
Reward: 1000 XP
Side quest
The Drowned Quarry
Failed
Find out what flooded the quarry.
The Missing Bellringer
Active
Find the missing bellringer before the town needs its bell.
Reward: 300 XP · 50 gp
The Quests tab on the player's side
Plot threads keep your story straight, so you can focus on telling it. Happy adventuring.