Your Game Master has invited you to their game. In a few minutes, you'll have your character on your own screen, ready to play from any device.
Claim your invite
Open the invite link your Game Master sent you. You'll see you've been invited. If you're new, fill in the form and press Sign up. If you already have an account, use the Log in link under the form, and you'll come straight back to claim it.
You’ve been invited
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Priya has invited you to play Wren Ashdown in The Sunken Crown.
Create a free account to claim your character. This keeps it tied to you, so you can play from any device.
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Game content used under licence. See Attributions.
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The invite, ready for you to create your account
Once it says Invite claimed, the character is yours.
Invite claimed
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Opening your character… Continue
Invite claimed
Build your character
Next, build your character. There are two ways.
Welcome, Wren Ashdown
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Let’s build your character.
Guided creation
Step through species, class, ability scores, skills, spells, and starting equipment, with only legal choices offered and the details filled in for you.
Build it myself
Go straight to your character sheet and fill in species, class, ability scores, and equipment by hand.
Ability scores and other core stats are set here and at level up. You can always ask your DM for help if you get stuck.
The two ways to build your character
Guided creation steps you through species, class, ability scores, skills, spells and starting equipment, one at a time. It only offers choices the rules allow, and fills in the details for you. You can stop part way, and carry on later from the same step.
Or press Build it myself, to go straight to your character sheet and fill everything in by hand. A line at the top tells you what's still needed.
Your character is not locked in yet.
Still needed: a species, a class, a background, ability scores.
Fill it in
The line at the top, showing what's still needed
Lock it in
When your character is ready, press Lock in. After that, your species, class, background, scores, skills, languages and tools are set, and if something's wrong, your Game Master can unlock it for you.
Your character is ready. Lock it in when you are happy with it.
Lock in
Your character, ready to lock in
If an invite can't be claimed
If a link says it couldn't be claimed, it may already have been used, or been withdrawn. Just ask your Game Master for a new one.
Couldn’t claim this invite
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← Your characters
This invite has already been used or was revoked.
An invite that has already been used
If a campaign is deleted
And if your Game Master ever deletes a campaign you're playing in, your character sheet is saved for you, for ninety days. You'll see it under Saved for you. Press Keep this character to move it into a campaign of your own, where you can still play it, or Remove to let it go for good.
Saved for you
A campaign you were playing in was deleted. Your character sheet was kept for you. Each one is held for 90 days.
Brother Aldric
from The Ashen Road
72 days left
Your DM deleted this campaign. The campaign itself is gone, but your character sheet was saved for you.
Keep this characterRemove
Keeping a character sets up a campaign of your own to hold it. It costs nothing.
A character saved for you after its campaign was deleted