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Items and loot

Building your world · guide 5 of 8

Every item in your campaign lives on the Items page: the treasure you write yourself, the loot you roll, and anything the party buys in a shop. One list, so you always know what's out there, and who's carrying it.

Three ways to add an item

There are three ways to add one. Create with Wizard takes you through it a section at a time. Auto generate rolls a batch of loot. And Manual puts every field on one page.

The Items page, with its three ways to add an item

Make an item with the wizard

Basics

Give your item a name and a description. Only the name is required, and each step is saved when you press Next.

Basics: a name and a description

Catalogue link

The Catalogue link is optional. Pick a magic item or a piece of equipment from the rulebook, and its rarity, type, value and attunement fill in for you. Your own homebrew items are in the same lists, marked homebrew. Leave both blank to make something new.

Catalogue link: a magic item or a piece of equipment from the rulebook

Details

When you're making your own, Details asks what it is: the rarity, the type, its value in gold, and whether it needs attunement. They're all optional, and they travel with the item if you ever share it.

Details: rarity, type, value and attunement

Ownership

Choose a character, and the item goes straight into their inventory, on their character sheet. Leave it unassigned, and it stays with you. Set the quantity, and tick Obtained by the party once they've found it.

Used up when used decides whether the player gets a Use one button. App decides works it out for you: potions, scrolls, ammunition, and gear like rations and torches.

Ownership: who carries it, how many, and whether it's used up

Review

Check the review, and press Finish. There it is on your list, marked New.

Review: the whole item on one card

Roll some loot

Auto generate rolls a drop the moment it opens, with any magic items matched to the levels of the characters at the table. Choose how big a find it is, from Pocket change to Hoard, and add a challenge rating to scale it to a fight the party has just won.

Nothing is saved yet, so re-roll until it feels right.

Auto generate: a find rolled for the four characters at the table

Then press Add all. The items go into your stash, already marked obtained, and the coins go into party gold, or are split between the characters, whichever your money settings say. That's a whole treasure haul sorted in seconds.

The loot added, with its coins in party gold

Find anything again

To find anything again, search by name, or filter by whether it's been obtained, and by who owns it.

Your items, filtered to obtained items in the stash

Save an item to homebrew

Made something by hand that you'll want again? Open it, go to its Review step, and press Save to homebrew. It's copied into your homebrew library, ready for every campaign you run, and the original stays as it is.

Save to homebrew, under the item's review

Tick Include in generators and save, and loot, shop stock and dungeon treasure can roll it too.

Include in generators, on the homebrew item

Less bookkeeping, and more time to be the Game Master.

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