Every item in your campaign lives on the Items page: the treasure you write yourself, the loot you roll, and anything the party buys in a shop. One list, so you always know what's out there, and who's carrying it.
Three ways to add an item
There are three ways to add one. Create with Wizard takes you through it a section at a time. Auto generate rolls a batch of loot. And Manual puts every field on one page.
Create with WizardAnswer one section at a time, with guidance on what each field needsAuto generateRoll a batch of loot for the party to findManualWrite one from scratch: catalogue link, rarity, owner, and quantity
The Items page, with its three ways to add an item
Make an item with the wizard
Basics
Give your item a name and a description. Only the name is required, and each step is saved when you press Next.
1. Basics
2. Catalogue link
3. Details
4. Ownership
5. Review
Name
What shows in your Items list. Keep it short enough to spot at a glance.
Brackwater Compass
Description
What this item is, in your own words.
A brass compass whose needle always points to the nearest fresh water
NextCancel
Basics: a name and a description
Catalogue link
The Catalogue link is optional. Pick a magic item or a piece of equipment from the rulebook, and its rarity, type, value and attunement fill in for you. Your own homebrew items are in the same lists, marked homebrew. Leave both blank to make something new.
Catalogue link
Optional. Link this item to an existing magic item or piece of equipment from the rulebook catalogue and its rarity, type, value and attunement fill in automatically on the next step. Leave both blank to describe a fully custom item yourself instead.
Link to a library magic item
Linking either this or an equipment item below clears this item's own rarity/type/value/attunement, since the rulebook answers for those instead.
None (freeform item)▾
Reference
Link to library equipment
Link a magic item or equipment, not both.
None (freeform item)▾
Reference
BackNextCancel
Catalogue link: a magic item or a piece of equipment from the rulebook
Details
When you're making your own, Details asks what it is: the rarity, the type, its value in gold, and whether it needs attunement. They're all optional, and they travel with the item if you ever share it.
What this item is
All optional. They travel with the item if you ever share it to the community library.
Rarity
Uncommon▾
Type
Wondrous item▾
Value in gp150
Requires attunementi
Details: rarity, type, value and attunement
Ownership
Choose a character, and the item goes straight into their inventory, on their character sheet. Leave it unassigned, and it stays with you. Set the quantity, and tick Obtained by the party once they've found it.
Used up when used decides whether the player gets a Use one button. App decides works it out for you: potions, scrolls, ammunition, and gear like rations and torches.
Owner
Assigning a character adds this to their inventory (visible on their character sheet).
Wren Ashdown▾
Quantity
How many of this item.
1
✓Obtained by the party
Once this is saved, find it again on your Items list filtered to Obtained.
Used up when used?
Yes gives the player a Use one button. App decides counts ammunition, potions, scrolls and gear like rations and torches.
BackNextCancel
Ownership: who carries it, how many, and whether it's used up
Review
Check the review, and press Finish. There it is on your list, marked New.
Review
Everything you set on the previous steps. Go back to change anything, or finish to save.
Name
Brackwater Compass
Description
A brass compass whose needle always points to the nearest fresh water.
Magic item link
None
Equipment link
None
Rarity
Uncommon
Type
Wondrous item
Value
150 gp
Attunement
Not required
Owner
Wren Ashdown
Quantity
1
Obtained
Yes
Used up when used
App decides
Review: the whole item on one card
Roll some loot
Auto generate rolls a drop the moment it opens, with any magic items matched to the levels of the characters at the table. Choose how big a find it is, from Pocket change to Hoard, and add a challenge rating to scale it to a fight the party has just won.
Nothing is saved yet, so re-roll until it feels right.
Significance
Notable find▾
CR (optional)3
A worthwhile reward for a real fight. Add a challenge rating to scale the drop to a defeated encounter.
At the table
✓Brannoc HaleLevel 3
✓Isolde FennLevel 3
✓Sir Roland BrightshieldLevel 3
✓Wren AshdownLevel 3
Party levels3, 3, 3, 3
4 characters · average level 3
Re-roll
140 gp2 items
Crowbar
Rope x2
Add all to The Demo Chronicles
Auto generate: a find rolled for the four characters at the table
Then press Add all. The items go into your stash, already marked obtained, and the coins go into party gold, or are split between the characters, whichever your money settings say. That's a whole treasure haul sorted in seconds.
265 gp3 items
Shortsword
Lantern, Hooded
Potion of ClimbingCommon
Added to the inventory and party gold of The Demo Chronicles. Assign items to characters from the Items screen.
The loot added, with its coins in party gold
Find anything again
To find anything again, search by name, or filter by whether it's been obtained, and by who owns it.
Your items
Items written here, rolled as loot, or added from the community library.
Search by name
Obtained▾
DM stash (unassigned)▾
ApplyClear
4 results
Bulk select to delete
Lantern, Hooded
unclaimed · DM stash
Obtained
Rulebook itemDelete
Potion of Climbing
unclaimed · DM stash
Obtained
Rulebook itemDelete
Shortsword
unclaimed · DM stash
Obtained
Rulebook itemDelete
The Abbot’s Seal
unclaimed · DM stash
A cracked wax seal stamped with the old abbey’s crest.
Obtained
ShareDelete
Your items, filtered to obtained items in the stash
Save an item to homebrew
Made something by hand that you'll want again? Open it, go to its Review step, and press Save to homebrew. It's copied into your homebrew library, ready for every campaign you run, and the original stays as it is.
Save to homebrew
Copies this item into your homebrew library as a magic item, for every campaign you run. This item stays as it is.
Save to homebrew
Save to homebrew, under the item's review
Tick Include in generators and save, and loot, shop stock and dungeon treasure can roll it too.
Generators
✓Include in generators
Loot, shop stock and dungeon treasure can then roll it. Off by default.
Include in generators, on the homebrew item
Less bookkeeping, and more time to be the Game Master.