Every player character has one page that holds it all, and Critsmith does the sums for you. So you spend less time checking numbers, and more time running the game.
Open a character
On your campaign's Build page, open Players and Character Sheets, and pick a character.
Characters
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4 characters
New characterParty gold, loot and levelling
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Brannoc Hale
Level 3 · Dwarf · claimed · 48 gp
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Isolde Fenn
Level 3 · Elf · claimed · 35 gp
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Sir Roland Brightshield
Level 3 · Human · claimed · 62 gp
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Wren Ashdown
Level 3 · Halfling · claimed · 27 gp
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Characters, with every player character in the campaign
The sheet itself
At the top is the sheet itself: Identity, Ability scores, Combat stats, Skills & saves, and Story and notes, where the player's backstory, appearance and personality live. You can read and edit all of it. When you're done, press Save and finish at the foot of that box. Every box below it saves by itself.
Edit character
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Brannoc Hale · Level 3 · claimed by a player
IdentityAbility scoresCombat statsSkills & savesStory and notes
Save and finishCancel
Saves this box and takes you back to your characters. The boxes below save themselves, as you change them or with their own buttons.
The sheet itself: five boxes, and Save and finish
In play
Under In play is what changes during a session. In At the table, press Give inspiration to hand the character Heroic Inspiration. They hold one at a time, and the player spends it from their own sheet.
At the table
Heroic Inspiration
★ Give inspiration
Exhaustion
−0 / 6+
Not concentrating. Press Cast and concentrate on a spell in Attacks and spells when they cast one.
At the table, with Give inspiration
Exhaustion goes from nought to six, with the minus and plus buttons. A line underneath says what that level does to their rolls and speed, so nobody has to look it up.
When they cast a spell and concentrate on it, the spell shows here, with Stop to end it.
At the table
Heroic Inspiration
★ Has inspiration
Exhaustion
−1 / 6+
Exhaustion 1: -2 to every d20 roll, speed -5 ft.
Concentrating on Bless
Stop
Inspiration given, a level of exhaustion and a spell being concentrated on
Armour Class
Armour Class is worked out for you, never typed, and the card shows exactly how. Only armour and a shield marked Wearing count, and an item that needs attunement only gives its magic once it's marked Attuned.
19
Worked out by the app from what this character wears and carries, their classes and any boons or penalties. It cannot be typed in.
A player who already has their sheet open sees your changes once the page reloads. If they are at the table, ask them to reload it.
How it is worked out
Chain Mail: 16. Heavy armour, so Dexterity does not count.
Shield: +2, making 18.
Ring of Protection (while you wear it): +1, making 19.
Armour and magic items
Only armour and a shield marked Wearing count. An item that needs attunement gives its magic only once attuned, to at most 3 items (1 of 3 now).
Chain Mail
counts toward AC
Wearing
Shield
counts toward AC
Wearing
Ring of Protection
Attuned
To give an item an AC bonus, or say which armour a magic or hand-typed item is, open it under Inventory below.
Boons and penalties
None yet.
Add a boon or penalty
Armour Class: how it is worked out, and the items that count
Boons and penalties
Something else changing their numbers? A blessing, a curse, a plus one to Strength? Add it under Boons and penalties. The player can switch Wearing and Attuned on their own sheet, but only you can add boons and penalties.
Boons and penalties
Temple blessing +1 Strength
Counted wherever the app works out a number from this score: the modifier shown, skills, saving throws, initiative, Armour Class and attacks. The score on the sheet is not changed.
Remove
Add a boon or penalty
Namee.g. Temple blessing
What it changes
Armour Class▾
By
−1+
Reason (optional, the player sees it)
Add
A boon added, and the form to add another
Defences
Defences lists the character's resistances, immunities and vulnerabilities, and any conditions they're immune to. Most come from their traits, feats and items by themselves. To add another, press Add a defence.
Defences (2)
Senses
Darkvision 120 ft
From Darkvision (Dwarf)
Resistances
poison
From Dwarven Resilience (Dwarf)
Add a defence
What it isChoose...▾
Reason (optional, the player sees it)
Add
Defences, with the form to add one
Build
Under Build is what changes between sessions. Features and traits, Proficiencies and languages, and Feats are all worked out from the character's classes, species and background. Anything still to be picked says Choose. Pick it and press Choose, or press Remove to choose again. Once the character is made, only you can change their languages, tools and feats.
Features and traitsWhat your classes and species give you, worked out from the rules library.
Fighter 3
Fighting Style · level 1· choose
Choose a feat for Fighting Style: not chosen yet. It is picked in Feats.
Second Wind · level 1
Weapon Mastery · level 1
Action Surge · level 2
Tactical Mind · level 2
Fighter Subclass · level 3
Champion (Fighter subclass)
Improved Critical · level 3
Remarkable Athlete · level 3
Dwarf
Darkvision
Dwarven Resilience
Dwarven Toughness
Stonecunning
Other features and traits
Anything the rules library does not list: a feature under Other, or a note of your own. Homebrew you make on the Homebrew page works on the sheet by itself.
Save
Features and traits, with one still to choose
The DM-only box
Last, the box marked DM-only. Players never see it. Set the character's status here, active, deceased or retired, and press Update. And keep your private notes about them, with Save notes.
DM-only (Players can’t see this)
Status, gold, notes and the player invite stay under your control even once this character is claimed.
Status
Retired▾
Update
Gold
48 gp
Changed on the Party gold, loot and levelling page, or by buying and selling at a shop. It cannot be typed in here.
DM notes
His brother is alive, and leads the Ash Lantern smugglers.Save notes
Invite
This character has been claimed by a player.
Your private box: status, gold and notes
That's the character sheet. Everything about a character, kept right, in one place.